


Maybe if they had more "on hit" power or a way to recycle in their own cards, or transfer their own own Stupidity cards to the opponent, or some attack/block combos, it would be a stronger set. Their attacks seem on par with having Fire 2, but without getting you closer to Fire 3, the OP Ignite. Measure Trajectory is just Holy 3 and is their only defense. Low Tier (Below average, but can still work): Yodeller, Most Holy Grail KnightĬhump Tier (I mean the devs have said that the Chump is tier 0, so…): ChumpĮdit: Mathemagician moved down from High Tier, Bruiser moved up from Low TierĮdit 2: Cartomancer moved from Top Tier because replaying him, I don’t think Artificer’s OP-ness can compare to his.Įdit 3: Bruiser moved up from Mid Tier something similar happened- once I got the hang of his blocks and steered clear of magic enemies he was pretty good. Mid Tier (Meh): Cat Burglar, Shapeshifter, Snowitch, Drunken Sailor, Swashbuckler, Troubador, Mathemagician High Tier (All-around great picks): Bruiser, Mime, Apprentice, Ranger, Barbarian, Alchemist, Ice Cream Monk God Tier (Pretty much a win button): Cartomancer If you want my explanation on any of these, just comment and I’ll get to it- explaining every one of these at once would be a clog. Note these rankings are weighted by tier- for this list the Pirate’s Cove and Ice Cream Headaches Dungeoneers will be Tier 2.
